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Lynda.com Creating Urban Game Environments In 3ds Max TUTORiAL

Author: dl4tut

Lynda.com Creating Urban Game Environments In 3ds Max TUTORiAL
Lynda.com Creating Urban Game Environments In 3ds Max TUTORiAL
MPEG4 (H264) .MOV | 5h 54m | 960x540 | AAC 44100Hz | | 2.03GB
Genre: eLearning | Language: English


Creating Urban Game Environments in 3ds Max is a practical guide to building 3D cityscapes for games. In this course, author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques.

The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine. Exercise files accompany the course.

Topics include:
Understanding the design process and software requirements
Analyzing concept art for texture and key shadow detail
Planning differently styled buildings
Laying out city blocks
Organizing construction elements and models using layers
Cloning geometry and texture
Testing the module for correct floor-to-floor heights
Arranging, aligning and cloning modular elements
Building a texture library
Creating stone, wood, and brick textures
Constructing texture sheets
Drawing detail
Using occlusion as a foundation for dirt
Preparing for Unity as a world builder

"Lynda.com Creating Urban Game Environments In 3ds Max TUTORiAL"

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Lynda.com Creating Urban Game Environments In 3ds Max TUTORiAL
Lynda.com Creating Urban Game Environments In 3ds Max TUTORiAL
MPEG4 (H264) .MOV | 5h 54m | 960x540 | AAC 44100Hz | | 2.03GB
Genre: eLearning | Language: English


Creating Urban Game Environments in 3ds Max is a practical guide to building 3D cityscapes for games. In this course, author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques.

The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine. Exercise files accompany the course.

Topics include:
Understanding the design process and software requirements
Analyzing concept art for texture and key shadow detail
Planning differently styled buildings
Laying out city blocks
Organizing construction elements and models using layers
Cloning geometry and texture
Testing the module for correct floor-to-floor heights
Arranging, aligning and cloning modular elements
Building a texture library
Creating stone, wood, and brick textures
Constructing texture sheets
Drawing detail
Using occlusion as a foundation for dirt
Preparing for Unity as a world builder



Lynda.com Creating Urban Game Environments In 3ds Max TUTORiAL




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