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The Making of Jester : Character Modeling in Maya and ZBrush

Author: denhai

The Making of Jester : Character Modeling in Maya and ZBrush

The Making of Jester : Character Modeling in Maya and ZBrush

English | AVC1 1024x768 | AAC 48 Kbps | 4.86 GB
Genre: eLearning

"The Making of Jester : Character Modeling in Maya and ZBrush"

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The Making of Jester : Character Modeling in Maya and ZBrush

The Making of Jester : Character Modeling in Maya and ZBrush

English | AVC1 1024x768 | AAC 48 Kbps | 4.86 GB
Genre: eLearning


This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques.
Volume One covers the character modeling process using Maya and ZBrush, as well as some lighting, composition and texture exploration. Alex begins by creating an organized base mesh in Maya that accurately follows the 2D design. Using UVlayout, he flattens the UVs of the multiple basemesh components. Jester is then imported into ZBrush for sculpting and detailing. We give some thought as to the resolution for each subtool that should be sent to Maya and export them with normal maps generated in Zmapper. Once in Maya, the shader networks are blocked-out so that Jester renders in Maya with the same level of detail that he had in ZBrush. The final step prior to texturing is to then create a Photoshop color study that will guide our further progress on the character.

Base Mesh Creation
Photoshop Color Study
Composition/Lighting
Zbrush/Zmapper
Maya Shader Setup
UV Layout
Chapters: Disk One
Overview
Base Mesh, Part 1
Base Mesh,Part 2
Base Mesh, Part 3
Base Mesh, Part 4
UV Layout, Part 1
UV Layout, Part 2
UV Layout, Part 3
Chapters: Disk Two
Composition/Lighting
Sculpting in ZBrush, Part 1
Sculpting in ZBrush, Part 2
Sculpting in ZBrush, Part 3
Maya Shader Set-up
Photoshop Color Study

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Category: Tutorials


Tags: modeling and texturing gaming character in maya and zbrush torrrent, introduction to zbrush character modeling mark dedecker, sci fi vehicle modeling and texturing in maya and zbrush, modeling a cowgirl character in maya, stylized character modeling in maya, s

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